#include "stdafx.h"
#include "DrainLife.h"

DrainLife::DrainLife()
{
	m_nSpellType = SPELL_SORCERY;
}

DrainLife::~DrainLife()
{

}

void DrainLife::Cast()
{

}

void DrainLife::Update(float dt)
{

}

void DrainLife::Render()
{

}